The Lost Art of Snarking Out


(photo by Peter Rosbjerg)

If you are seeking creative ideas, go out walking. Angels whisper to a man when he goes for a walk.
~Raymond Inmon

On an otherwise unremarkable day, in a small town library in northeastern Nebraska, three sketchily drawn teenagers standing out against a stark white background caught my eye and were soon to capture my heart. That was nearly three decades ago, in 1982. I was thirteen years old and had just discovered Daniel Pinkwater’s latest novel, The Snarkout Boys and the Avocado of Death, standing erect just above eye level on the shelf showcasing new arrivals. I will never know which librarian chose to place that particular book face-out on that particular shelf on that particular day, but he/she will forever be counted among my heroes.

It was roughly thirteen years ago that I picked up my paperback copy of the same book to read aloud to my six year old daughter. Pinkwater’s absurd wordplay coupled with a storyline about teenagers sneaking out at night to go to the movies and track down nefarious ne’er-do-wells contained the perfect balance of adventure and silliness to make a young child look forward to before-bed story time.

Recently my now nearly nineteen year old daughter requested that I read the story to her once more, a request seconded by her mother who missed out on the ending of the story all those years ago and is quick to remind me of that fact if ever The Snarkout Boys and the Avocado of Death works its way into conversation. And so, in stolen moments between work, schoolwork, and bedtime, we have been revisiting Walter Galt, Winston Bongo, Bentley Saunders Harrison Matthews (aka, Rat) and the rest of the menagerie of Baconburg. We are a third of the way through the book and are enjoying it as if it were our first time.

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Short Story Monday: The Very Best of Charles de Lint, Part II

Well, this week it was my turn to ask the questions.

Confused?

Check out Part I (click here) and the clouds will be parted.

The ‘Very Best’ collection kicked it up a notch with this week’s stories, tales 4, 5, and 6 from the collection. I verbally wished for more stories about the character Meran from last week’s installment and was rewarded with two more Meran stories this week–both very good, as was the story about Merlin and a tree.

If you will recall, Kailana is answering the questions over on her site, here, and I am answering them after the break. If you would like to track down a copy of The Very Best of Charles de Lint and join us, we would love it. We can put you on the email list for the weekly stories and questions or you can just grab them here or at Kailana’s and answer them in the comments section. The stories for this week’s reading (and next week’s questions) are listed at the end of this post.

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Short Story Monday–The Very Best of Charles de Lint

As part of the Once Upon a Time Challenge, Kailana and I are doing a buddy read of the latest collection of Charles de Lint short stories. There are upwards of 30 stories in this collection, so we decided to read a few stories each week and then take turns choosing questions to ask about the stories read. Each Monday we will post our answers to these questions on our blogs. This week it was Kailana’s turn to ask the questions. You can click here to read her answers.

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Dragon Age II

“If you’ve heard this story before, don’t stop me, because I’d like to hear it again.”
~Groucho Marx

As the curtain closed on November 2009, I found myself having spent the month caught up in a compelling, emotional, immersive fantasy gaming experience in the form of Bioware’s Dragon Age: Origins. I mentioned in that review that technology and storytelling were starting to make great strides in coming together to produce games where the player can get lost in the story on nearly the same level as a good book. Those strides continue with Bioware’s newest release, Dragon Age II. I picked up my pre-ordered copy earlier in March and wasted no time in setting out on my epic journey towards destiny. Everything that was wonderful about Dragon Age: Origins has been retained and improved upon in Dragon Age II and I cannot adequately express how enjoyable it is to interact with a story that is so emotionally satisfying.

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Sucker Punch

“You Will Be Unprepared”…hmmmm…

Largely bloodless bullet-filled orgy of video game violence? Check!

Attractive young women in a variety of leather outfits? Check!

A geek-stravaganza of computer-generated visual wizardry? Check!

Virtually no story to get in the way of the eye candy? Double Check!

Unprepared? I think not. Sucker Punch was by and large exactly what I expected it to be. Yes, it can be successfully argued that the film caters to the basic adolescent male fantasy, but hey, even I like to be catered to now and again.

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Eclectic Musings of a Renaissance Geek