Category Archives: Gaming

Favorites of 2017

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Based solely on the evidence here at Stainless Steel Droppings (5 posts in the entire year up to this point, not including this one), it is safe to surmise that 2017 has been an atypical year, at least in regards to reading. I have read far fewer books this year than in any year since I started keeping track, which was about two or three years before I started blogging. And out of those books that I did start reading this year, the majority remain unfinished.

I am not certain I can pinpoint any one reason. Certainly involvement in my community (church, work, family, friends) has been of much more importance to me than ever before and I have made more of a concerted effort to make memories based on interacting with others, which understandably cuts into reading time. But I have also spent more time gaming and watching various things on streaming services than I have in previous years, time that before would have been devoted to the printed word.

That being said, I have had some very nice reading experiences this year, as well as viewing and gaming experiences, and so I in no way consider this a down year…just a different one.

As before, my post is not so much a “best of” post as it is a review of what were my favorites for the year. Some of what I will share are certainly outstanding works in their own right. Others are things that made an impression on me and because of that and no other reason, they have lingered with me through the year.

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Wolfenstein: The New Order

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Wolfenstein: The New Order is the latest in the series of Nazi-killing shooter games first introduced in 1981.  Games and gameplay have come a long way since then, and this latest episode by Bethesda and Machine Games is a loving tribute to the series, to first-person shooter games, and to all the alt-history stories wherein Hitler and his ilk somehow not only survived but bested the Allies and developed world-wide Reich.

Wolfenstein: The New Order (hereafter referred to as The New Order) is gloriously unapologetic in its hatred of the Nazi’s and their atrocities as well as in its gleefully gory elimination of said Nazi’s.   This game is far from politically correct and has the potential of challenging the comfort level of even the most ardent Allies, however, if you are a fan of first person shooters this game has so much to offer in the way of faux-violent fun that I cannot but admit that I have stayed up until the wee hours playing it ever since picking it up over the weekend.  Despite its weak ending and a few nit-picky flaws, The New Order was just the kind of recharging entertainment that I needed after a very busy Spring.

My rating: 8/10

Before I get into more detailed thoughts on The New Order, how about a trailer?

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Call of Duty: Ghosts

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Call of Duty: Ghosts is the latest in a long line of games putting you as the player in the midst of intense action and combat.  I got on board with the original game, Call of Duty, and though I have not played every game in the series I certainly consider myself a fan of what the game developers attempt to create as a gaming experience.  I remember the first time I was pinned down trying to storm the beach at Normandy as one of the best gaming moments I’ve ever had.  It was only a game, but was the most eye-opening experience I’ve had in how impossibly crazy that battle must have been.  This is my first experience with any of the modern warfare Call of Duty games and it was a thrill ride.

Ghosts primarily follows the character of Logan Walker, son of one of the members of an elite special operations force from which the game takes its name.  Though you occasionally play other characters, mostly in flashback scenes, Logan is your window into the action for most of the gameplay experience.  In Ghosts the world has become a war zone, with a combined Federation waging war on America in the hopes of its utter destruction.  Your job is to make sure that does not happen, at any cost.  To keep the story more person-centered, a storyline develops in which a former Ghost, Rourke, is pulling the Federation strings and your team wants to take him down as part of the operation.   The story is entertaining and keeps you engaged through to the very end. Which probably shouldn’t be surprising given that it was written by the Academy Award winning writer of the film Traffic, Stephen Gaghan.

This is a first-person shooter game, so much of what you are involved in is intense firefights with enemy forces.   Most often this takes place with boots on the ground, but the game does offer a number of other options to keep things interesting, including driving tanks, flying helicopters, manning remote missile launchers and more.  Settings are not simply one nondescript military location after the other, but instead feature underwater missions, missions that take place in cities, on a train, and in a variety of other locations including two missions in space that will have players thinking about the move Gravity. Chapters are timed nicely to keep the plot moving forward while making sure the gameplay does not get stale.

As in all of the Call of Duty games, Ghosts features a more realistic combat experience in that you can only carry a realistic number of weapons and ammunition.  In this case you may carry two guns, a knife, some ammo clips and a limited number of smoke and regular grenades.  You gain more ammo by picking up the guns of fallen friends or foe as you progress through battle zones.  The weapons provided are of an interesting variety and many have a nice kick to them.

The voice acting is top-notch as are the graphics in this game.  I played it on the XBox 360 and can only imagine how impressive this thing must be on the XBox One and Playstation 4.  Wow!  There is just so much to like here.  For my money there really is very little to complain about with any Call of Duty game with the exception of the complaint that seems to plague them all: they are always too short.   I opened Ghosts on Christmas morning and played it briefly that evening.  I spread my gameplay time out over the last few days and still fired through to the end credits much more quickly than I anticipated.  Had I not known that this is the Call of Duty M.O. going in I’m sure it would have a significant effect on my overall rating of the game.  Knowing that, however, means that the brevity of the game was not wildly disappointing.  The replay factor on this on, for me, is through the roof and I look forward to doing it all over again soon.

At this risk of overusing the word intense, I can only say that if you are looking for a truly intensive battle game, the Call of Duty series does not disappoint.  Ghosts ends with the hint of a sequel to come and that excites me, but even if that was not the case I would highly recommend this game.   It earns a solid 9/10 from me.

Puppeteer: A Review

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Early last week I stumbled across a game set for release the very next day, Puppeteer, for the PS3. I have a PS3 that I bought used primarily to act as a second blu-ray player and had yet to play any games on it. I have always enjoyed puppets and something about this looked intriguing so I checked out the trailer, and was sold.

It looked so kooky and charming and wacky, and was being offered for such a nice price, that I went out on release day, picked up a copy, and started playing it right away that night. Off and on over the last week I’ve found myself lost in Kutaro’s world in a game that is visually unique and stimulating at each level, filled with all manner of humor and adventure, and relatively easy to adapt to from the perspective of the game’s mechanics.

If any video game can be considered art, there is certainly an argument to be made for Puppeteer. It is a visual feast that delivers on the actual gameplay as well.

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Tomb Raider

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After a brutal storm destroys the boat she was traveling on, a frightened young woman is left washed ashore on an unknown beach. On her own but not alone she has only one goal, to survive. Here begins the first adventure for a young and inexperienced Lara Croft in a story which charts the journey of an ordinary woman who finds out just how far she must go in order to stay alive.

I bought my first PC in early 1998, a custom rig I had built for the sole purpose of becoming a PC gamer. The first game I played was Tomb Raider II. Ever since I’ve had a soft spot for the buxom adventurer who solved puzzles and amassed rare treasures while executing a variety of interesting, if not always physically possible, moves to explore her environment and stay alive. When the announcement came of a Tomb Raider reboot I was excited at the prospect, especially as the release date got closer and various game play trailers started surfacing. I particularly like this one because of its nod to gamers inhabiting the character they are directing through the game.

I am an avid gamer. But I’ve also become more frugal over the years, rarely buying a game when it is at its new $60 price. So when Xbox ran one of its promotions last week, with various one-day sales, Tomb Raider was offered for download at $19.99. I’ve been on the island with Lara Croft ever since.

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